Who i am

Hi, I’m Stanpac, a game developer specialized in gameplay programming and system design.
I first discovered video games with my father and older brother, and I believe my passion for them today comes from those early experiences.
Now, my goal is to create games that other people can love.

What i can do

Engine : Unreal, Unity
Language : C++, C#, Blueprints
Versioning : Git, GitHub, Perforce, Diversion

My main strength is gameplay programming but I can also contribute by developing tools within the engine, and thanks to my background, I am able to support game design when needed.

If a role requires it, I am willing and able to learn a new programming language.

Education

Master in Game Programming - ICAN Paris
2023 – 2025

Bachelor in Game Design - ICAN Paris
2020 – 2023

During my studies, I focused on gameplay programming, system architecture and tooling. I worked on multiple team projects where I contributed as a gameplay programmer, implementing core mechanics, player systems, and reusable tools.